
Banner Ads:
Often found on consumer websites, animated web banners can be used to either advertise or to entertain. Due to the fact that advertisement companies want to transmit a positive and professional image about themselves, most banners of this type will be exported in .SWF format due to its high quality and low compression. In fact, most .SWF files are vector-based so can be viewed at any size and on any screen.
Animated banners can be optimised to interest and entertain users in order to effectively advertise products. However, many animated banners have earned the reputation of being irritating or annoying to users who are simply trying to access a website for informational purposes - and do not want the hassle of dealing with tiring advertisements. Therefore, it is obvious that these advertisements should be used in moderation so that they do not hamper the website completely.

Alternatively, the banner on the left is very different to the one above. Instead, this banner consists of only one promotional advertisement. This time, elements within the advert are advertised - such as the eye patch and the bats appearing. Although the animation here is not particularly impressive, it is an improvement on the previous one and is, instead, more visually pleasing. On the plus side, the fact that this advert contains very little animation means that the file size can be reduced dramatically which, in turn, reduces the loading time of the advertisement.
These animated banners are often specific to the website. For example, on a computing website, banners may feature special offers for new laptops of computers. This is because such advertisements are more likely to interest the audience which are likely to be visiting the page.
Animated Interface Elements:
Animated interface Elements can be found on websites in the form of rollover buttons, interactive videos or game elements. Typically, such elements transform when clicked on or move when rolled over. This can enhance a website - especially if it is for children - by making the experience more interesting for them.

As you can see by the collection of images on the left, animated interface elements can be used with animated keyboards, drop-down menus and pop ups. Such elements can make a website feel more alive - as apposed to being a static page with no movement. However, in my opinion, too many animated interface elements can make the page too busy or confusing and decrease creative value of the page.

Clearly, novelties such as these will add huge entertainment values onto the Google search engine but, in addition, such concepts provide massive promotional benefits to Google - which is probably why they have earned the title of the No.1 search engine worldwide! Therefore, it is plain to see that such creative additions to the website really do make a difference to the number of website visits and as a result, can make Google a lot of profit. Interestingly, Google has around 900,000,000 monthly visitors while Bing, at No.2 has only 165,000,000 monthly visitors - which is hugely less! Incredibly, with the addition of the Pacman element for just one day, Google saw their daily visitors increase by 50% for the following week simply as a result of this innovative variation to the google website.
A key advantage of marketing techniques like this one is that, should you not be interested by such novelties, the Google search engine loses no functionality as a result of them. Instead, the search engine works as normal meaning that people can still use it as a traditional search engine. However, on other websites, developers use interactive interface elements which, while very interesting, pop up in the center of the screen and thus, impeding the functionality of the website. This could be a key reason as to why Google has be come so popular!
Linear and Interactive Animations:

With interactive animations, the opposite applies. Instead of being completely pre scripted, parts of the animation can be influenced by the user and can occur as a result of the user's actions. These can range from elements as simple as a 'play' button on a video through to a small flash game. In addition, these animations can be in the form of drop down menus or rollover buttons - normally created on programs such as flash, fireworks or swish. As you can see by the image on the right, this drop-down menu has many drop-down elements and is fairly complex. This works well since the information is hidden when not needed although, it can be a nightmare if trying to find a specific piece of information quickly. Therefore, a compromise is reached between the amount of hidden information and permanently visible information to get a nice balance of both convenience and visuals.
Instructional:


While this particular animation is fit for it's purpose, it is pixelated and not particularly appealing to look at - given the rather hand drawn style. However, the image on the left is far better - it shows the situation the way it really is on the computer and all motion is smooth with a relatively high frame rate. Personally, I feel that this type of animation is more appealing although the simplicity of the first animation is definitely a positive point.
Unfortunately, this type of animation does not appeal to everyone; some people like to read/hear the instructions instead of watching them. Unfortunately, with an animated gif like this one, the addition of audio is impossible. However, with the use of .SWF files from flash, audio can easily by superimposed onto the animation if necessary.
Flick Books:
Flick books are interesting devices that, although are almost never used in industry, can be created in the home as a easy method of animating small objects such as balls or people. The principle of flip books is that on each page, a slightly different image will be drawn in the sequence. Then, when the image sequence has finished being drawn, the pages are flicked through in quick succession to give the illusion of animation.
In terms of advantages, flip books are easy to create and are relatively effective when finished. Also, they can be made by children of any age and can be as simple or as complex as necessary.

History of Animation:
Clearly, an awful lot of development in the animation industry was necessary before the likes of digital animation online that we are used to today. Some of the first instances of animation were seen around 1829 with the invention of devices such as the Phenakistoscope and the ZoeTrope. Although very simple, these devices provided the first instances of linear animation in a fairly effective way.
Such devices work using the principle of 'persistence of vision'. This is the idea that when a sequence of slightly varying images are displayed one at a time in quick sucession and, as a result, the images appear to move. Clearly, in reality, these images are completely static but, due to delay in the human brain, the mind is forced into beleiving that the motion really exists without effort. Unfortunately, there is a threshold as to how low the frame rate can be pushed - (the frame rate is the rate at which each image transitions to the next). In modern times, an absolute minimum of 24 frames per second is acceptable for animation - which is why the image above appears to have stiff and unrealistic motion.

Cell animation is a form of stop-frame animation which as invented by Earl Hurd and John Bray in 1915. The idea of cell animation is an ingenious one - and allows someone to create more lengthly pieces without needing to individually draw each frame - as was with the Phenakistoscope.



DHTML stands for Dynamic hypertext markup language which, in simple terms, allows a web author to add interactive animated elements that would normally be difficult to achieve on regular HTML. Clearly, DHTML has very little use out of the internet world but is a technique often employed by the BBC on their website - like in their touch typing course for children.
DHTML can be used to animate text or images as well as being able to add effects to elements in the webpage. The key advantage of this is that websites can be made more engaging for the younger community - lots of moving elements can be inspiring for young users as they learn about the use of computers on the internet. However, since adults are generally not as dependant on large amounts of animated content as children are, DHTML is not always necessary. Instead, regular HTML is sufficient with simple java or flash applets embedded into the page.
Techniques In Computer Animating:
As mentioned above, the secret to a professional animation lies in the frame rate. In cell animation, a minimum of 24 fps is used to achieve the persistence of vision effect. If this target is not met, the animation is liable to look jolty and unprofessional. The same goes for digital animation on the computer. However, using computer animation makes this task an awful lot easier. Since cell animation optimises stop-frame animation; each frame is individually animated by the animator. Computer generated animation gives you the option to create key-frame animations with the use of motion tweens.
Motion tweens allow you to select two vector points in the space and assign a specific object to those two points. Then, without any external input from the user, the computer automatically animates the object between the two points. As you can imagine, this technique dramatically speeds up the animating process. This advantage means that almost anybody can easily create smooth animations - with a high frame-rate - in minutes. The disadvantage with motion tweens is that many people let the computer do all the work with the use of tweens and as a result, these animations become less creative; objects move in perfectly straight lines without looking natural and realistic. This is where computerised stop frame animation comes back into use.
With the use of onion skinning, creating stop frames on the computer has many advantages over animating hand drawn images. Onion allows the author to see previous frames of the animation with the use of a transparent p

As you can see by the image on the left, using flash, the ball can be animated easily since you are able to see previous frames at any time. Another advantage with onion skinning is that you can change the speed at which objects appear to move and give the illusion of acceleration or deceleration. Although it seems self explanatory, the further the object from it's onion skin on the previous frame, the fast the object appears to move. You can see this by the diagram above. At the bottom of each parabola, the balls are closer together since they are moving more slowly. However, at the top of the parabola, the images are further apart to give the illusion of speed. While it is possible, this effect is harder to achieve with keyframe animation and motion tweens due to lack of user control.
In my opinion, whilst this is not the easy option, I prefer stop-frame animation to keyframe animation due to the reasons above. However, I realise that both have their pros and cons and both are widely used on the internet due to their many advantages over each other.
Exporting Digital Animation:
Since all internet animation must be digital, there are many decisions to make regarding your export settings when creating web animation. These settings will have direct effects on the scalability (the ability to resize without losing quality), compression and file formats. In addition, all of these decisions will also have direct impacts on their download speeds and loading times - both of which need to be kept low in order to fit into the modern world.
For optimum scalability, vector animations are the answer. With relatively small file sizes, .SWF and .FLA files use such vector animations but must be embedded onto websites using flash applets. In order to view such animations, the user must have the correct 'adobe flash' drivers to view them. While most users do, it must be considered that some do not and as a result, not everybody will be able to successfully view the animation.
To avoid these issues, exporting as a .GIF or .MNG will be a solution; Windows and Mac OS both have the sufficient default drivers to read such files without the addition of external drivers. However, .GIF files have very limited scalability when enlarged and can very easily appear pixellated on web pages. This is because .GIF and .MNG files do not use vector graphics and, instead, are exported with a finite number of pixels in the image - this is called a raster image. In addition, such images are often compressed upon export to reduce file size - this can have significant impacts on the image quality when viewed at larger sizes. Above, a classical example of a pixelated image is shown. Clearly, it is easy to deduce that such quality is not sufficient for any modern website and should be avoided - even at the cost of larger file sizes.
In all, a decent file size for any internet file in recent times should be a maximum of around 500kb (0.5mb) - This will ensure the efficient loading time of webpages without keeping users waiting.
Choosing a program for web animation:
As you can imagine, there are a huge range of animation soft-wares available - all of which are capable of giving similar results as the final product. Therefore, it is essential that you are able to differentiate between discrete programs in order to decide which one will work best for you. Cost, program features, compatibility and export options are all factors that should be considered when choosing an animation software.

In terms of features, stop frame and key-frame animation are both very easy to achieve along with simple drawing tools, motion tweens and a huge array of exporting options. In fact, a rare and excellent advantage of using flash is the ability to completely re-arrange the work space as seen above. For example, should you want the timeline at the top, work space at the bottom and tool bars on the left - dragging and dropping means that you can very easily change the layout to suite your creative needs. In fact, the only down side does seem to be the price. In summary, the program is efficient, refined, professional and easy to learn - with practice. In my opinion, if not for the price, this software would dominate the market for animation programs and would probably wipe most other programs off the board!


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